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Lightsprint is a world leader in realistic realtime lighting middleware.
Lightsprint SDK is a multiplatform middleware for C++ developers:
- realtime global illumination offers the most realistic
realtime lighting with freely moving lights
- global illumination precalculation
builds lightmaps and more in scenes with static lights
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Lightsmark 2008
- next generation lighting benchmark powered by Lightsprint SDK.
Realtime radiosity, color bleeding, penumbra shadows.
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Lightsprint SDK has helped us create realistic lighting quickly and
with minimal effort. It has become an integral part of our pipeline for
next-gen games.
Petr Vochozka, CEO Illusion Softworks
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Realtime global illumination demo from
Eurographics 2007
talk where we explained our revolutionary technique.
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News:
2008/12: Lightsprint SDK fully supports Gamebryo game engine. Certified by Emergent Game Technologies.
2008/11: Krome Studios licensed Lightsprint SDK.
2008/08: Lightsmark 2008, next generation lighting benchmark released, uses Lightsprint SDK.
2008/06: 3D Render Ltd licensed Lightsprint SDK.
2008/01: EGN Interactive licensed Lightsprint SDK.
2007/10: Lightsmark 2007, next generation lighting benchmark released, uses Lightsprint SDK.
2007/09: Lightsprint founder talked at Eurographics 2007, Real-time Global Illumination for Next Generation Games.
2007/06: Team Bondi licensed Lightsprint SDK for L.A.Noire.
2007/05: Lightsprint founder talks at Game Developers Session 2007.
2007/03: Download Lightsprint Demo 1.3.
2006/10: Read interview for 3d-test.com.
2006/09: Our realtime radiosity tech presented at Eurographics 2006.
2006/02: Illusion Softworks licensed Lightsprint SDK for multiple undisclosed titles.
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