Home Features Demo Evaluation Contact
Lightsprint - realtime global illumination
 
About Lightsprint

Lightsprint is a world leader in realistic realtime lighting middleware.

Lightsprint SDK is a multiplatform middleware for C++ developers:
  • realtime global illumination offers the most realistic realtime lighting with freely moving lights
  • global illumination precalculation builds lightmaps and more in scenes with static lights

Lightsmark Lightsmark - next generation lighting benchmark powered by Lightsprint SDK. Realtime radiosity, color bleeding, penumbra shadows.

Lightsprint SDK has helped us create realistic lighting quickly and with minimal effort. It has become an integral part of our pipeline for next-gen games.

Petr Vochozka, CEO Illusion Softworks

realtime global illumination - color bleeding Realtime global illumination demo from Eurographics 2007 talk where we explained our revolutionary technique.

News:

2008/06: 3D Render Ltd licensed Lightsprint SDK.
2008/01: EGN Interactive licensed Lightsprint SDK.
2007/10: Lightsmark, next generation lighting benchmark released, uses Lightsprint SDK.
2007/09: Lightsprint founder talked at Eurographics 2007, Real-time Global Illumination for Next Generation Games.
2007/06: Team Bondi licensed Lightsprint SDK for L.A.Noire.
2007/05: Lightsprint founder talks at Game Developers Session 2007.
2007/03: Download Lightsprint Demo 1.3.
2006/10: Read interview for 3d-test.com.
2006/09: Our realtime radiosity tech presented at Eurographics 2006.
2006/02: Illusion Softworks licensed Lightsprint SDK for multiple undisclosed titles.