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Lightsprint was a world leader in realistic realtime lighting middleware.
Lightsprint SDK is a multiplatform middleware for C++ developers:
- realtime global illumination offers the most realistic
realtime lighting with freely moving lights
- global illumination precalculation
builds lightmaps and more in scenes with static lights
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Lightsmark 2008
- lighting benchmark powered by Lightsprint SDK.
Realtime radiosity, color bleeding, penumbra shadows.
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Lightsprint SDK has helped us create realistic lighting quickly and
with minimal effort. It has become an integral part of our pipeline for
next-gen games.
Petr Vochozka, CEO Illusion Softworks
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Realtime global illumination demo from
Eurographics 2007
talk where we explained our technique.
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News:
2023/08: Lightsprint SDK becomes free open source software.
2012/01: Lightsprint donated 10% of 2011 revenue to charity.
2011/10: Coreplay licensed Lightsprint SDK for Jagged Alliance - Back in Action.
2011/08: XPEC Entertainment licensed Lightsprint SDK.
2011/07: Virtual Air Guitar Company licensed Lightsprint SDK for Kung-Fu High Impact.
2011/06: PlayCoo Corporation licensed Lightsprint SDK.
2011/05: 3DreamTeam licensed Lightsprint SDK.
2011/03: DIaCAD systems licensed Lightsprint SDK.
2011/02: bitHeads licensed Lightsprint SDK for Sideway.
2011/01: Nexon Corporation licensed Lightsprint SDK.
2010/12: Lightsprint founder donated 10% of Lightsprint revenue in 2010 to charity. And pledges to do so every year.
2010/11: Barunson Interactive licensed Lightsprint SDK.
2010/10: Virtual Air Guitar Company licensed Lightsprint SDK for Gamebryo LightSpeed title Kung-Fu Live.
2010/01: VectorCell licensed Lightsprint SDK for AMY.
2010/01: Interoperability on steroids, Lightsprint SDK reads 60+ formats, writes 30+ formats.
2009/08: Neowiz Games licensed Lightsprint SDK.
2009/06: CAD Projekt licensed Lightsprint SDK.
2009/06: NCsoft licensed Lightsprint SDK for online RPG Metal Black Alternative.
2009/02: Airtight Games licensed Lightsprint SDK for Unreal Engine 3 title Dark Void.
2008/12: Lightsprint SDK fully supports Gamebryo game engine. Certified by Emergent Game Technologies.
2008/11: Krome Studios licensed Lightsprint SDK for Star Wars: The Clone Wars: Republic heroes.
2008/08: Lightsmark 2008 lighting benchmark released, uses Lightsprint SDK.
2008/06: 3D Render Ltd licensed Lightsprint SDK for virtual reality software RenderLights.
2008/01: EGN Interactive licensed Lightsprint SDK.
2007/10: Lightsmark 2007 lighting benchmark released, uses Lightsprint SDK.
2007/09: Lightsprint founder talked at Eurographics 2007, Real-time Global Illumination for Next Generation Games.
2007/06: Team Bondi licensed Lightsprint SDK for L.A.Noire.
2007/05: Lightsprint founder talks at Game Developers Session 2007.
2006/10: Read interview for 3d-test.com.
2006/09: Our realtime radiosity tech presented at Eurographics 2006.
2006/02: Illusion Softworks (now 2K Czech) licensed Lightsprint SDK for multiple undisclosed titles.
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