LightsprintSDK 2021.08.08
Baking in your scene loaded from disk

You can immediately bake lightmaps, ambient maps, bent normals etc by opening your scene in existing Lightsprint samples.

Steps:
  • Convert your scene to one of Supported formats
  • If you plan to compute maps rather than per-vertex values, include uv channel for lightmaps or ambient maps.
  • Load scene into BuildLightmaps, CPULightmaps, SceneViewer or Lightmaps sample. For usage details, read comments at the beginning of sample source code.
Expected time spent:
  • 1 day