You can immediately bake lightmaps, ambient maps, bent normals etc by opening your scene in existing Lightsprint samples.
- Convert your scene to one of Supported formats
- If you plan to compute maps rather than per-vertex values, include uv channel for lightmaps or ambient maps.
- Load scene into BuildLightmaps, CPULightmaps, SceneViewer or Lightmaps sample. For usage details, read comments at the beginning of sample source code.