LightsprintSDK
2021.08.08
Usage scenarios
Lightsprint in toolchain, precomputes GI, realtime GI previews
Saves graphics artists and designers from excessive lightmap rebuilds or fake light placement.
Realtime GI preview allows artists to find visually more attractive positions / settings for lights.
Saves months spent in adapting your data for external global illumination tools. Other tools don't support arbitrary materials and lights.
Fast path for incorporating realtime global illumination into future games.
Lightsprint in game or architectural visualization, renders realtime GI
Greatly improves realism and visual appeal.
Saves time previously spent by rebaking lightmaps on every change.
Simplifies integration of mods and other user provided assets.
Supports arbitrary materials / shaders, even those writen by modders after game release.
See
Lightsmark
as an example, it's a simple demo based on Lightsprint SDK.
index
Generated by
1.9.7