Following projects use LightsprintCore library for ray-mesh collision calculations.
They are located in samples directory in the SDK, binaries in bin.
Results are displayed in text console.
BunnyBenchmark
- measures Collider performance for comparison with other engines
- uses OpenMP to employ all available CPUs/cores
- Collider results are up to 200x better than commercial physical engines
MultiMeshCollider
- ray-multimesh collision test, for static scenes with multiple meshes
HelloCollider
- the most simple case of ray-mesh collision test
HelloMesh
- the most simple case of mesh creation