LightsprintSDK 2021.08.08
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Following projects use LightsprintCore library for off-line rendering.
They are located in samples directory in the SDK, binaries in bin.
When processing foo/bar.3ds scene, results are saved to foo/bar_precalculated directory by default.
LightSpeed
BuildLightmaps
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builds standard and directional lightmaps | ![]()
ambient occlusion, bent normals... |
CPULightmaps
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computed lightmap | ![]()
computed bent normal map |