LightsprintSDK 2021.08.08
rr::RRMatrix3x4 Member List

This is the complete list of members for rr::RRMatrix3x4, including all inherited members.

blendAkima(unsigned numSamples, const RRMatrix3x4 **samples, const RRReal *times, RRReal time)rr::RRMatrix3x4
blendLinear(const RRMatrix3x4 &sample0, const RRMatrix3x4 &sample1, RRReal blend)rr::RRMatrix3x4
centeredAround(const RRVec3 &center) constrr::RRMatrix3x4
determinant3x3() constrr::RRMatrix3x4
getAxisAngle() constrr::RRMatrix3x4
getColumn(unsigned i) constrr::RRMatrix3x4
getQuaternion() constrr::RRMatrix3x4
getRow(unsigned i) constrr::RRMatrix3x4
getScale() constrr::RRMatrix3x4
getTransformedDirection(const RRVec3 &a) constrr::RRMatrix3x4
getTransformedPosition(const RRVec3 &a) constrr::RRMatrix3x4
getTranslation() constrr::RRMatrix3x4
getYawPitchRoll() constrr::RRMatrix3x4
identity()rr::RRMatrix3x4static
invertedTo(RRMatrix3x4 &destination) constrr::RRMatrix3x4
isIdentity() constrr::RRMatrix3x4
mrr::RRMatrix3x4
mirror(const RRVec4 &plane)rr::RRMatrix3x4static
operator!=(const RRMatrix3x4 &a) constrr::RRMatrix3x4
operator*(const RRMatrix3x4 &a) constrr::RRMatrix3x4
operator*=(const RRMatrix3x4 &a)rr::RRMatrix3x4
operator==(const RRMatrix3x4 &a) constrr::RRMatrix3x4
postTranslate(const RRVec3 &a)rr::RRMatrix3x4
preScale(const RRVec3 &a)rr::RRMatrix3x4
rotationByAxisAngle(const RRVec3 &rotationAxis, RRReal rotationAngleRad)rr::RRMatrix3x4static
rotationByQuaternion(const RRVec4 &quaternion)rr::RRMatrix3x4static
rotationByYawPitchRoll(const RRVec3 &yawPitchRollRad)rr::RRMatrix3x4static
RRMatrix3x4()rr::RRMatrix3x4
RRMatrix3x4(const float *m3x4, bool transposed)rr::RRMatrix3x4
RRMatrix3x4(const double *m3x4, bool transposed)rr::RRMatrix3x4
RRMatrix3x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23)rr::RRMatrix3x4
RRMatrix3x4(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23)rr::RRMatrix3x4
scale(const RRVec3 &scale)rr::RRMatrix3x4static
setColumn(unsigned i, const RRVec3 &column)rr::RRMatrix3x4
setRow(unsigned i, const RRVec4 &row)rr::RRMatrix3x4
setTranslation(const RRVec3 &a)rr::RRMatrix3x4
transformDirection(RRVec3 &a) constrr::RRMatrix3x4
transformPosition(RRVec3 &a) constrr::RRMatrix3x4
translation(const RRVec3 &translation)rr::RRMatrix3x4static