LightsprintSDK 2021.08.08
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This is the complete list of members for rr::RRMatrix3x4Ex, including all inherited members.
blendAkima(unsigned numSamples, const RRMatrix3x4 **samples, const RRReal *times, RRReal time) | rr::RRMatrix3x4 | |
blendLinear(const RRMatrix3x4 &sample0, const RRMatrix3x4 &sample1, RRReal blend) | rr::RRMatrix3x4 | |
centeredAround(const RRVec3 ¢er) const | rr::RRMatrix3x4 | |
determinant3x3() const | rr::RRMatrix3x4 | |
getAxisAngle() const | rr::RRMatrix3x4 | |
getColumn(unsigned i) const | rr::RRMatrix3x4 | |
getQuaternion() const | rr::RRMatrix3x4 | |
getRow(unsigned i) const | rr::RRMatrix3x4 | |
getScale() const | rr::RRMatrix3x4 | |
getTransformedDirection(const RRVec3 &a) const | rr::RRMatrix3x4 | |
getTransformedNormal(const RRVec3 &a) const | rr::RRMatrix3x4Ex | |
getTransformedPlane(const RRVec4 &a) const | rr::RRMatrix3x4Ex | |
getTransformedPosition(const RRVec3 &a) const | rr::RRMatrix3x4 | |
getTranslation() const | rr::RRMatrix3x4 | |
getYawPitchRoll() const | rr::RRMatrix3x4 | |
identity() | rr::RRMatrix3x4 | static |
inverse | rr::RRMatrix3x4Ex | |
invertedTo(RRMatrix3x4 &destination) const | rr::RRMatrix3x4 | |
isIdentity() const | rr::RRMatrix3x4 | |
m | rr::RRMatrix3x4 | |
mirror(const RRVec4 &plane) | rr::RRMatrix3x4 | static |
operator!=(const RRMatrix3x4 &a) const | rr::RRMatrix3x4 | |
operator*(const RRMatrix3x4 &a) const | rr::RRMatrix3x4 | |
operator*=(const RRMatrix3x4 &a) | rr::RRMatrix3x4 | |
operator==(const RRMatrix3x4 &a) const | rr::RRMatrix3x4 | |
postTranslate(const RRVec3 &a) | rr::RRMatrix3x4 | |
preScale(const RRVec3 &a) | rr::RRMatrix3x4 | |
rotationByAxisAngle(const RRVec3 &rotationAxis, RRReal rotationAngleRad) | rr::RRMatrix3x4 | static |
rotationByQuaternion(const RRVec4 &quaternion) | rr::RRMatrix3x4 | static |
rotationByYawPitchRoll(const RRVec3 &yawPitchRollRad) | rr::RRMatrix3x4 | static |
RRMatrix3x4() | rr::RRMatrix3x4 | |
RRMatrix3x4(const float *m3x4, bool transposed) | rr::RRMatrix3x4 | |
RRMatrix3x4(const double *m3x4, bool transposed) | rr::RRMatrix3x4 | |
RRMatrix3x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23) | rr::RRMatrix3x4 | |
RRMatrix3x4(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23) | rr::RRMatrix3x4 | |
RRMatrix3x4Ex() | rr::RRMatrix3x4Ex | inline |
RRMatrix3x4Ex(const RRMatrix3x4 &a) | rr::RRMatrix3x4Ex | explicit |
scale(const RRVec3 &scale) | rr::RRMatrix3x4 | static |
scaleSign | rr::RRMatrix3x4Ex | |
setColumn(unsigned i, const RRVec3 &column) | rr::RRMatrix3x4 | |
setRow(unsigned i, const RRVec4 &row) | rr::RRMatrix3x4 | |
setTranslation(const RRVec3 &a) | rr::RRMatrix3x4 | |
transformDirection(RRVec3 &a) const | rr::RRMatrix3x4 | |
transformNormal(RRVec3 &a) const | rr::RRMatrix3x4Ex | |
transformPlane(RRVec4 &a) const | rr::RRMatrix3x4Ex | |
transformPosition(RRVec3 &a) const | rr::RRMatrix3x4 | |
translation(const RRVec3 &translation) | rr::RRMatrix3x4 | static |
updateInverse() | rr::RRMatrix3x4Ex |