LightsprintSDK 2021.08.08
rr::RRMesh::PreImportNumber Struct Reference

#include <RRMesh.h>

Public Member Functions

 PreImportNumber (unsigned _object, unsigned _index)
 
 PreImportNumber ()
 
bool operator== (const PreImportNumber &a)
 
bool operator!= (const PreImportNumber &a)
 

Public Attributes

unsigned index
 
unsigned object
 

Detailed Description

PreImport number, index of vertex or triangle before import.

Constructor & Destructor Documentation

◆ PreImportNumber() [1/2]

rr::RRMesh::PreImportNumber::PreImportNumber ( unsigned  _object,
unsigned  _index 
)
inline

◆ PreImportNumber() [2/2]

rr::RRMesh::PreImportNumber::PreImportNumber ( )
inline

Member Function Documentation

◆ operator==()

bool rr::RRMesh::PreImportNumber::operator== ( const PreImportNumber a)
inline

◆ operator!=()

bool rr::RRMesh::PreImportNumber::operator!= ( const PreImportNumber a)
inline

Member Data Documentation

◆ index

unsigned rr::RRMesh::PreImportNumber::index

PreImport index, arbitrary triangle or vertex number in single mesh before import.

◆ object

unsigned rr::RRMesh::PreImportNumber::object

PreImport object number, index into array of objects in scene.