Web
License
Version
- version 1.07 is dynamically linked to LightsprintGL library
Installing OpenVR SDK
- clone OpenVR SDK
- set environment variable OPENVR_DIR to point to OpenVR SDK root, so e.g. c:\OpenVR
- copy respective openvr_api.dll files to Lightsprint SDK bin\win32 and bin\x64 folders (TODO: can we do this in post build step?)
Removing OpenVR SDK
If you wish to remove OpenVR support
- remove
#define SUPPORT_OPENVR
from LightsprintGL project files and build as usual
Integrating OpenVR
OpenVR SDK is not part of Lightsprint SDK, you need to install it separately. Would it be good idea to make it part of Lightsprint SDK? See similar discussion in Integrating LibOVR