LightsprintSDK 2021.08.08
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video->update();
for each videosolver->processBuffers(nullptr,[](rr::RRBuffer* buffer){buffer->update();});
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video = RRBuffer::load("video.avi"); video->play(); audio = RRBuffer::load("audio.mp3"); audio->play();
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Preferences / Max fps
lets you switch between max fps for benchmarking and adaptive vsync for smoother imageCHANGES
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mirror reflections
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sRGB correct realtime rendering
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Material properties / Transparency / color
e.g. to red. Shadow is now red. Change Scene properties / GI quality / Shadow transparency
from 24-bit (rgb shadows) to 0-bit or 1-bit to see the difference, standard shadows don't have color.realtime RGB blending
Material properties / Transparency / color
e.g. to red. Everything seen through material is now red. Change Scene properties / Render materials / Transparency
from 24-bit (rgb blending) to 8-bit (alpha blending) to see the difference, common alpha blending lets other colors pass through.CHANGES
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src/LightsprintIO/ImportDirectShow
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src/LightsprintIO/ImportDirectShow
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KNOWN REGRESSIONS
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improved Lightspeed integration
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realistic realtime specular reflections
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realtime GI from emissive surfaces
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realtime GI from skylight
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bool& aborting
added to several functionsCHANGES
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